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// Prototypes
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// Prototypes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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extern u8 screen[64][128];             // Screen buffer [y][x]
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extern u8 screen[64][128];             // Screen buffer [y][x]
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// If showLogo is true, draw the MBLoopa Logo (usually during unit startup)
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// If showLogo is true, draw the LoopA Logo (usually during unit startup)
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void screenShowLoopaLogo(u8 showLogo);
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void screenShowLoopaLogo(u8 showLogo);
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// If showShift is true, draw the shift key overlay
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void screenShowShift(u8 showShift);
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// return true, if we are currently showing the shift overlay
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u8 screenIsInShift();
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// If showMenu is true, draw the menu key overlay
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void screenShowMenu(u8 showMenu);
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// return true, if we are currently showing the menu
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u8 screenIsInMenu();
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// If showVoxel is true, draw the voxel screensaver
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void screenShowVoxel(u8 showVoxel);
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// Set the currently selected clip
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// Set the currently selected clip
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void screenSetClipSelected(u8 clipNumber);
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void screenSetClipSelected(u8 clipNumber);
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// Set the currently recorded-to clip
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// Set the currently recorded-to clip