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Enter following sequence into the first track:<BR>
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Enter following sequence into the first track:<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_1.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_1.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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with following note lengths:<BR>
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with following note lengths:<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_1l.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_1l.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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The track should be assigned to a bass sound. Here an audio example:<BR>
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The track should be assigned to a bass sound. Here an audio example:<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_1.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_1.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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  <TR><TD COLSPAN=2><BR><SPAN CLASS=NORM>
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  <TR><TD COLSPAN=2><BR><SPAN CLASS=NORM>
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You like the sequence? Then please store it on the SD Card, so that it doesn't get lost! There are three possibilities to store the pattern:
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You like the sequence? Then please store it on the SD Card, so that it doesn't get lost! There are three possibilities to store the pattern:
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<UL CLASS=CL>
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<UL CLASS=CL>
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  <TR><TD COLSPAN=2>
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  <TR><TD COLSPAN=2>
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Continue to work on the sequence, fill some steps:<BR>
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Continue to work on the sequence, fill some steps:<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_3.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_3.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_2.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_2.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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If you don't like the changes, you can revert them in the PATTERN page by loading the previouly saved pattern: ensure that group 1 is selected, then press GP9 to load A1 again.
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If you don't like the changes, you can revert them in the PATTERN page by loading the previouly saved pattern: ensure that group 1 is selected, then press GP9 to load A1 again.
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_3p.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_3p.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4b.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4b.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4s.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4s.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4ch.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4ch.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4co.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_4co.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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Here an audio example (I'm using the "Gruesome Kit" of <A HREF="http://www.spectrasonics.net/products/stylusrmx.php" TARGET="_blank">Stylus RMX</A>):<BR>
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Here an audio example (I'm using the "Gruesome Kit" of <A HREF="http://www.spectrasonics.net/products/stylusrmx.php" TARGET="_blank">Stylus RMX</A>):<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_3.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_3.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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  <TR><TD COLSPAN=2>
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Next step: assign layer B of the drum track to the "Probability" parameter under MENU-&gt;EVENT:<BR>
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Next step: assign layer B of the drum track to the "Probability" parameter under MENU-&gt;EVENT:<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_5.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_5.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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You are now able to define the probability under which a step will be played from 0..100% for each step of each instrument. Go back to the EDIT screen, press parameter layer B button and enter the probability values with the GP rotary encoders. It also make sense to enter additional drum triggers with lower velocity values (can be changed in parameter layer A) and a very low probability.<BR>
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You are now able to define the probability under which a step will be played from 0..100% for each step of each instrument. Go back to the EDIT screen, press parameter layer B button and enter the probability values with the GP rotary encoders. It also make sense to enter additional drum triggers with lower velocity values (can be changed in parameter layer A) and a very low probability.<BR>
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The resulting sequences randomly vary based on your constraints! :-)<BR>
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The resulting sequences randomly vary based on your constraints! :-)<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_4.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_4.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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  <TR><TD COLSPAN=2>
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We use another track to play a pad sound with chords. Select G1T2 (Group 1, Track 2), then MENU-&gt;EVENT. With the GP2 encoder select Chord and then INIT to take over the new configuration.<BR>
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We use another track to play a pad sound with chords. Select G1T2 (Group 1, Track 2), then MENU-&gt;EVENT. With the GP2 encoder select Chord and then INIT to take over the new configuration.<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_6d.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_6d.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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And now a new trick to add more variance: enter the MENU-&gt;FX-&gtHumanizer page, and set the random intensity to 7. Then enable Notes:
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And now a new trick to add more variance: enter the MENU-&gt;FX-&gtHumanizer page, and set the random intensity to 7. Then enable Notes:
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_6h.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_6h.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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The result: the track will randomly pick up chords with each cycle:
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The result: the track will randomly pick up chords with each cycle:
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_5.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_5.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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Than higher the intensity value, than more different chords will be played.
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Than higher the intensity value, than more different chords will be played.
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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  <TR><TD COLSPAN=2>
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The pad sound is configured in a way which allows to change the CutOff frequency with CC#1 (Modulation Wheel controller). We can send the CCs from the same track by using one of the unused layers. Change to MENU-&gt;EVENT, select Layer D with the GP9 encoder, select CC with the GP10 encoder and confirm by pushing the GP10 button. Thereafter change the CC number with the GP11 encoder to 001 and confirm with the GP11 button:
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The pad sound is configured in a way which allows to change the CutOff frequency with CC#1 (Modulation Wheel controller). We can send the CCs from the same track by using one of the unused layers. Change to MENU-&gt;EVENT, select Layer D with the GP9 encoder, select CC with the GP10 encoder and confirm by pushing the GP10 button. Thereafter change the CC number with the GP11 encoder to 001 and confirm with the GP11 button:
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_7.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_7.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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Enter the EDIT page again, press parameter layer C button which gives you a selection menu. Push GP4 button to get layer D. Thereafter entere following sequence:<BR>
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Enter the EDIT page again, press parameter layer C button which gives you a selection menu. Push GP4 button to get layer D. Thereafter entere following sequence:<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_7e.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_7e.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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The result:<BR>
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The result:<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_6.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_6.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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  <TR><TD COLSPAN=2>
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Bass, Pad and Drums played together:<BR>
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Bass, Pad and Drums played together:<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_7.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_7.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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  <TR><TD COLSPAN=2>
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Now we come to another nice trick which works in conjunction with a Sample Player like <A HREF="http://www.spectrasonics.net/products/stylusrmx.php" TARGET="_blank">Stylus RMX</A>. In distance to the previously used "kit" mode, where each drum instrument is seperately triggered by note events, in the so called "Multi" mode we play parts of a drumloop sample instead. The drumloop is chopped into multiple pieces (resp. slices), and each piece can be played with individual notes. If we play notes in an ascending order:<BR>
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Now we come to another nice trick which works in conjunction with a Sample Player like <A HREF="http://www.spectrasonics.net/products/stylusrmx.php" TARGET="_blank">Stylus RMX</A>. In distance to the previously used "kit" mode, where each drum instrument is seperately triggered by note events, in the so called "Multi" mode we play parts of a drumloop sample instead. The drumloop is chopped into multiple pieces (resp. slices), and each piece can be played with individual notes. If we play notes in an ascending order:<BR>
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<center><img src="midibox_seq/cs4/tut2_pianoroll_d1.png" width="434" height=263></center><BR>
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<center><img src="midibox_seq/cs4/tut2_pianoroll_d1.png" width="434" height=263></center><BR>
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...we will get back the original sample:<BR>
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...we will get back the original sample:<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_8.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_8.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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But if we play the notes in a different order, we will get very different - but interesting - results!
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But if we play the notes in a different order, we will get very different - but interesting - results!
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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So, let's play some notes in G1T3:<BR>
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So, let's play some notes in G1T3:<BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_9e.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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<CENTER><IMG SRC="midibox_seq/cs4/tut2_9e.gif" width=481 height=19 ALT="Edit Screen"></IMG></CENTER><BR>
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The snapshot below shows the sequence in a pianoroll:<BR>
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The snapshot below shows the sequence in a pianoroll:<BR>
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<center><img src="midibox_seq/cs4/tut2_pianoroll_d2.png" width="486" height=200></center><BR>
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<center><img src="midibox_seq/cs4/tut2_pianoroll_d2.png" width="486" height=200></center><BR>
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So: we've still notes in ascending order, but they are interlaced with other "lines", and they are starting from different positions. The track has been configured for 64 steps, so that the sequence will be varied over 16 bars.<BR>
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So: we've still notes in ascending order, but they are interlaced with other "lines", and they are starting from different positions. The track has been configured for 64 steps, so that the sequence will be varied over 16 bars.<BR>
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The audible result:<BR>
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The audible result:<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_9.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_9.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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And here the final result with Bass, Pad, Drums played traditionally with a drum kit, but also with sample slices:<BR>
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And here the final result with Bass, Pad, Drums played traditionally with a drum kit, but also with sample slices:<BR>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4l_tut2_10.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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**MP3**"http://www.ucapps.de/mp3/midibox_seq/mbseqv4_tut2_10.mp3"#ffffff**<BR><SPAN CLASS=NORM>
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  </SPAN></TD></TR>                                                             
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  </SPAN></TD></TR>                                                             
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</TABLE>
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</TABLE>
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